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Message |
NabaKonvecit
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Tuesday, December 29, 2015
Hello everyone I know it's been a long time but I'm working on a project as the name entitles.
I plan on making an indie game called Project V
now I know I was gone for a good few years but over the years I got more experience in coding and 3D modeling
I`d like to gather a team of developers for the cause I started making progress and I will post updates on the forums in a weekly manner starting this Tuesday and hopefully finishing project v
Team members needed
Rigger
Animator
3D Modeler
Programmer C#
Texture Artist(3D models/Terrain )
Audio Artist
<Genre>
Third-Person-Shooter
Adventure
Anime
Post-Apocalypse
<Engine>
Unity 3D
<Story>
In the year 20XX the earth resources have been dwindling and famine became common throughout the earth.
To survive people gathered around the towns and tearing apart every other human until the governments across the globe agreed,To not only preserve mankind but to make life easier for those to come they are to maintain facilities called Vins
the Vins are Schools that inhabit students.
For better or worse now only those who are young can be spared from famine because of that human civilizations have prospered throughout the years until the year 21XX when a certain somebody was born....
<story>
That is the setting I have in mind I hope some people find it in them selves to help me with project v
Postscript: thank you for reading
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SSGSSTarble
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Saturday, January 02, 2016
NabaKonvecit wrote : Hello everyone I know it's been a long time but I'm working on a project as the name entitles.
I plan on making an indie game called Project V
now I know I was gone for a good few years but over the years I got more experience in coding and 3D modeling
I`d like to gather a team of developers for the cause I started making progress and I will post updates on the forums in a weekly manner starting this Tuesday and hopefully finishing project v
Team members needed
Rigger
Animator
3D Modeler
Coder
Texturer
<Genre>
Third-Person-Shooter
Adventure
Anime
Post-Apocalypse
<Engine>
Unity 3D
<Story>
In the year 20XX the earth resources have been dwindling and famine became common throughout the earth.
To survive people gathered around the towns and tearing apart every other human until the governments across the globe agreed,To not only preserve mankind but to make life easier for those to come they are to maintain facilities called Vins
the Vins are Schools that inhabit students.
For better or worse now only those who are young can be spared from famine because of that human civilizations have prospered throughout the years until the year 21XX when a certain somebody was born....
<story>
That is the setting I have in mind I hope some people find it in them selves to help me with project v
Postscript: thank you for reading
Is this Dragon Ball Z game?
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Grega
Perpetual Traveler
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Sunday, January 03, 2016
SSGSSTarble wrote : Is this Dragon Ball Z game?
Obviously not >.>
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SSGSSTarble
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Monday, January 04, 2016
Grega wrote : SSGSSTarble wrote : Is this Dragon Ball Z game?
Obviously not >.>
okay.
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NabaKonvecit
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Monday, January 04, 2016
Progress Report
Made the human Male Template.
Rigging in Process
Added Extra Details to the current Model for the Vins.
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DBZkrisfhugz
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Monday, January 04, 2016
Keep it up. Your model still looks toyish..
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NabaKonvecit
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Monday, January 04, 2016
it's the base I know it does not look all that good but I'm going to rig this model pound some animations into it then work my way into other characters that way I can save time for the whole reanimation process
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Eagle
The Purpose
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Tuesday, January 05, 2016
Very interesting, waiting for more!
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NabaKonvecit
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Tuesday, January 12, 2016
Weekly progress report
<Current Content>
Added basic functions to main menu
Made particles with original sprites
Added enemy mobs models to the game
Rigged enemy mobs<50%>
Structure for On-Collision impact of weaponry projectiles damage.
Set enemies to spawn randomly on the map.
<Future Content>
Item-system.
Character level system.
Extra options for main menu.
Net-Work Play <4-Man Party Using Hamachi ,Etc >.
<Player Customization>.
Thank you for reading and possible support.
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NabaKonvecit
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Tuesday, January 19, 2016
<Progress report>
Replace old UI Main-Menu with GUI .
Added functionality to the Main-Menu.
Added a character level system.
added a Custom item Database Editor for ease of adding more items to the database.
<WIP>
Adding additional classes to current classes of the game.
Network-play Lobby Matchmaking.
Thank you for Reading !!
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NabaKonvecit
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Tuesday, March 01, 2016
Sorry for not posting any updates for few months I had my hands full with the new semester but I will try to post an update every month I hope.
Postscript: I'm still working on the project so if anyone is willing to join me up I`ll be more than happy with any help I get
Thank you for understanding
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NabaKonvecit
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Tuesday, March 08, 2016
work in progress. inventory system still needs tweaking
added Quest Generator
Thank you for reading
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Eagle
The Purpose
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Tuesday, March 08, 2016
Don't hesitate to make and link some videos showing scenes, animations, game mechanics, special effects and much more...
As for your project, you seem to be often using/mixing Unity's standard assets and probably some from the Assets Store -- something you would likely want to avoid on a serious project, more importantly if it engages other developers. Focus on the core first, then you can add secondary features and contents afterward. A good thing you did is to think about what the game will globally be before even getting into it fully. That will greatly help during the development rather than deciding which path you should go toward in the said period.
Just a last thing, the open jobs list is a bit ambiguous at some points:
- What is "coder" specifically ? What domain (core/frame and/or game mechanics, shaders etc.. programming)? What language (C#, Javascript, Boo, CG)?
- By texturer, you surely meant 2D artist (which covers more than just model texturing)?
- What about an audio artist ? Unless your game is audio-less but it's highly doubtful considering the plot concept.
Wishing you the best of luck for the next. I think you can discuss Unity things on Discord, as it covers that as well, but since it isn't ZEQ2-Lite related, it may likely stay in the casual channel.
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NabaKonvecit
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Monday, March 28, 2016
Changed the scheme of the game to stat driven and here is the progress
plus fixed errors in the inventory system
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NabaKonvecit
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Tuesday, August 09, 2016
the Development Build as of now
https://mega.nz/#!fgIw0IAK!N2dOB3zvCAL0mcqvep1RmquOlMhoml1lcrBXH8bIaOQ
please test it out and give me your Feedback on the project
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